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When the layer selected is not a normal, the normals are displayed according to the lighting. Normal maps are visible only when a normal layer is selected, and are best edited with the palette colour mode set to vector. If saved, a palette is stored as a png file in AppData\Roaming\Godot\app_userdata\SpriteEditorĪ layer can be set as a normal map through the layer properties. Use X to switch your primary and secondary colours.Ĭolours can be dragged onto the palette from the palette or the main colours, and can be selected from the palette with left and right click. Undoing is per-layer: creation and deletion of layers, frames, and animations cannot be undone. Left-click to operate, with weighting for the two colours on the toolbar. Sensitivity settings on the toolbarĭither Tool (D): Draws a pattern of the Primary and Secondary colours. Magic Wand Tool (W): Left-click for contiguous pixel detection, right-click for non-contiguous. Ctrl+C, X, and V are copy, cut and paste, respectively. The rotation button can be left-click dragged or right-click dragged for rougher angle quantization. Left-click dragging a corner changes the selection size, right-click dragging stretches the selection. Select Tool (S): Left-click and drag to make a selection. More options are available on the toolbar Shape Tool (H): Left-click to start and finish shapes. Line Tool (L): Left-click to add a point to the Line, right-click to Finish Rubber or Eraser Tool (P): Left-Click to replace a pixel with transparencyĬolor Picker Tool (C): Left and Right click to set the Primary and Secondary colours, respectively

Use the toolbar to switch between raw input and pixel-perfect modes Pencil Tool (P): Left-click to draw, right-click for eyedropper.
